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Update Chronicle

Changelog & Release Notes

Every new feature, visual improvement, bug fix, and platform release across GameTome.

v1.1.9Latest Release
October 6, 2026

Security And Privacy

⚡ Improvements1
  • Privacy policy updated: Humble Bundle keys are sent only if you turn them on in the extension.
🐛 Bug Fixes5
  • OBS overlay: if you’ve hidden achievements from your public profile, they no longer appear there either.
  • “Recommend to a friend” no longer locks up for ten minutes after opening many game pages.
  • Steam sync: titles with an apostrophe (like “Marvel’s Spider-Man”) or Roman numerals are matched better, as they already were for the other stores.
  • Notifications: GameTome announcements now show their text in the bell panel, instead of an empty line.
  • Desktop app, Steam sync from your computer: in large libraries, every game the catalog didn’t know yet is looked up, not just the first fifty or so.
🛡️ Security4
  • Browser extension 1.0.5: Humble Bundle keys are imported only if you turn on the switch in the extension’s window. Before, they went out on their own, even when the Humble account open in the browser wasn’t yours.
  • Your public profile no longer shows the day we reminded you about a game left untouched for a month.
  • Very long titles full of ® or brackets no longer slow down the server during the app’s Steam sync. Header uploads, file imports, Battle.net, keys to redeem and deal links are sturdier too.
  • Android app: the app engine is updated (Capacitor 6.2.2). A malicious link can no longer load outside pages as if they were part of GameTome.
October 4, 2026

Game Of The Day, Keys And Your Timeline

🚀 Features16
  • Messages: besides the six quick reactions, the “All emoji” button opens a menu with every emoji, sorted by category.
  • Ownership and price: when you enter what you paid, you see right away how much each hour of that game cost you.
  • Game of the day: every day, one game for everyone to guess from its screenshots in six tries. Each miss reveals a new screenshot, then the year and genres come in as hints; at the end, share your result as squares, spoiler-free, and keep an eye on your streak. You’ll find it next to the Random game dice.
  • Overlay for OBS: if you stream, “Card for your bio” now has an address to add in OBS as a Browser Source. It shows the game you have open on Steam, or your latest one in progress, with hours and achievements, and refreshes itself every minute. Works with public profiles.
  • Keys to redeem: your profile can now hold the keys from bundles and gifts you haven’t used yet, with store, source and expiry date. The code is stored encrypted and stays hidden until you reveal it; a week before it expires you get a reminder. Only you can see them.
  • Browser extension 1.0.4: when you open your Humble Bundle account, the keys you haven’t revealed yet go straight into “Keys to redeem”, with the bundle’s name. The code is never read or revealed: it stays on Humble until you use it.
  • Start date: a game you move to «Playing» now records the day you started it on its own, and you can correct it in the log. In the Diary, finished games show how many days they took, and your profile stats show the median from started to finished. Games that arrive already in progress from Steam or other stores don’t get a made-up date.
  • Timeline on your profile: one bar per game, from the day you started it to the day you finished or dropped it, or up to today if you’re still playing. You see one year at a time, month by month, and tapping a bar opens the game. Move or hide it from Edit profile › Custom page.
  • Your pace: profile stats compare the hours you put into finished games with the IGDB average length, and tell you whether you're faster, slower or in line (at least three games with hours are needed). The hours left to clear your backlog now take your pace into account. Out-of-scale playtimes, like a game left open for months, don't count.
  • Private notes: in Edit Game Log every game now has room to jot down where you left off, the build you're running or what to remember. Only you can see them, on the game page under “Your notes”, and they're included when you export your data.
  • Idle games: when a game you’re playing has had no sessions for over a month, the bell reminds you with two buttons, “Put on hold” and “Still playing”. At most one reminder a week, and the same game won’t come back for 30 days. Turn it off in Settings › Notifications.
  • Loans: you can now mark a physical game as lent out, with a name and a date, from Edit Game Log. Type @name to link their profile (they aren’t notified: it stays private). “Your collection” has a “Lent out” list, oldest first, with “Returned”; past 60 days the count turns amber.
  • Recommend to a friend: a game page now has “Recommend to a friend”, to send it to people you follow who follow you back. Anyone who already has it, or already got it from you, is marked in the list. They get a notification, and the game page shows them “Recommended by @name”: only them. Up to 20 recommendations a day.
  • osu!: link it by signing in with osu! from Edit Profile › Account link & sync, and syncing brings the hours of all four modes, added together, into your library. osu! only counts time spent in maps, so the hours can be fewer than the time you spent in the game.
  • Sync everything: a button in Account link & sync and above your library updates every linked account one after another, then tells you which ones failed. In the desktop app it also adds your installed games. Once a day it runs by itself the first time you open GameTome, quietly, and only speaks up if an account needs relinking: you can turn that off in the same box. Ubisoft Connect and Battle.net stay manual.
  • Profile header with your own image: in About you there’s «Upload» next to your favorites’ screenshots, and you pick the framing just like for screenshots. Recommended 2400×800, minimum 1280×427, up to 4 MB. We redraw it as WebP: EXIF, GPS location and any other data hidden in the file are gone.
⚡ Improvements10
  • Followers and following: switch between them without closing the window, search by name, follow straight from the list, see who follows you, and remove someone from your followers.
  • Privacy policy updated: it explains what the extension reads from Humble Bundle pages and how we store the codes in “Keys to redeem”.
  • Small animations in the newest features. In Game of the day a wrong guess shakes the field and a win is drawn on the cover. “Start playing” gives way to the timer, which pulses every minute. Checklist items slide in and out, and a key’s code slides into view. “New discussion”, revealed spoilers and “Looking for players” are animated too.
  • More animations where things used to pop in. The day you tap in the sessions heatmap and the form for your links now open up, links and tags slide in and out, and a tag’s padlock turns into a globe. Answered play invites, games restored from the sync exclusions and the notifications prompt leave without making the page jump. “Log” turns into “Saved” with a little bounce, quiet hours and the passkey form open up, the data backup has a sliding pill between Export and Import, and revealed spoilers on profiles and the support thank-you fade in. The language name no longer blinks while it changes.
  • More animations where things used to pop in. Changing the order of the lists on your profile slides the cards to their new spots, translated text fades when it switches language, and profile pictures load over a grey circle instead of popping in. In the changelog, collapsed versions open up and the filters fade the list; the same goes for download verification and the lists of excluded and off-catalog games. In profile settings a link’s icon springs in once the address is valid, in the company filter the suggestions and the chosen studio ease in, and “Show all” in the community rankings and achievements opens the extra rows instead of dropping them all in at once.
  • More animations where things used to pop in. On the achievements page the month-by-month unlock columns grow from the bottom, and changing store, range or order fades in the list of games. In the catalog, a filter you just added rises into place above the results. On a game’s page the Steam, ProtonDB and Steam Deck pills and the news, live streams and speedrun boxes ease in when they arrive. The two-factor code field, the cost per hour played and the warning about a club name being too short fade in.
  • More animations where things used to pop in. On a game’s page the “Included in subscriptions” box fades in when it arrives. The messages badge glows when the count goes up, like the one on the bell. Switching between All and Unread fades the notification list. In the library’s multi-select, the check mark appears with a small bounce. Diary months and DLC groups opened with a click fade in, and so does the list of friends you played with when logging a session. The image at the top of a profile no longer draws in strips while it loads: it fades in whole.
  • More of your actions now answer with a little motion. A comment you post under a review or a list rises into place, as on a club board. In discussions your reply rises in at the bottom, a reply you delete folds away, and Reply shows a spinner if sending takes a moment. In keys to redeem, the check mark appears at once, then the key moves to the redeemed ones. In messages, only the emoji you tap bounces. In the release calendar, a game you move to the backlog or remove folds away instead of vanishing, and so does a club invite you decline. The “copied” check mark gives a small bounce, and the daily game’s hints fade in when you unlock them.
  • Customizable profile: if you’ve never arranged it, “Keys to redeem” now starts hidden and sits right below “Spending and formats”.
  • Nintendo Switch: linking now asks Nintendo only for permission to read play time, no longer for permission to change Parental Controls.
🐛 Bug Fixes16
  • Addresses: a link with letters written in encoded form (like /%64aily) now opens the right page instead of an error page.
  • Lists: a list with only a few games now spans the full page width like the others, instead of staying narrow in the middle.
  • Profile, Activity tab: when you tap a day, the border around the games played that day stays whole, even with display scaling at 125% or 150%.
  • Sessions suggested by the Steam sync: “Log” fills in the day on the profile’s Activity tab right away, no page reload needed.
  • GameTome 2026, the community’s year: the most-liked reviews are now translated into your language, with “Show original” like other reviews.
  • Home and Android widget: “Playing now” shows only games, no longer every DLC that follows its base game.
  • Game page, sale alert: the highlighted outline of the price and country fields is no longer cut off.
  • In the followers, following and “liked by” lists, each person’s game count no longer includes DLC and wishlist, matching their profile.
  • Play sessions: if you fill in a session in the box at the bottom and press Save, it is now logged along with everything else. Before, only the game was saved and the session was lost, including the one with its length already filled in by the desktop app notification.
  • Steam sync: it again suggests a session for a game even if you had already logged one that day, as long as it’s a new play session.
  • Profile, “Log session” in the Activity tab: the choices now list only games, no longer the DLC that follow their base game.
  • Windows desktop app: clicking a notification, such as the one suggesting you log the session you just finished, now actually opens the right page. Before, the notification closed and then came back without opening anything.
  • Nintendo Switch: hours for a finished month now come from Nintendo's monthly summary, including days that are no longer in the daily summary.
  • Play together: now also shows up on battle royale games that aren't marked as multiplayer.
  • Sync: a game that two stores name differently (on Steam, «World War Z» is World War Z: Aftermath) no longer goes back to «Playing» after you marked it dropped or completed. The Steam sync used to take the Xbox or Epic entry, and those then created a new one.
  • Edit Game Log: with «How you own it · Play sessions» closed, the window no longer scrolls into empty space below Remove, Cancel and Save.
October 2, 2026

Game Nights, Teammates And Subscriptions

🚀 Features24
  • Session timer: “Start playing” on the game page, and “Stop” opens the log with the session already filled in. Made for consoles and games without sync.
  • On the game page: the latest news and patches from Steam, who is streaming it right now on Twitch, and speedrun.com records by category.
  • Update alerts: when a game you're playing or have on hold posts patch notes on Steam, you get a notification (at most one a week per game).
  • Community gallery: the game page shows the screenshots other players attached to their sessions, only from profiles you can see.
  • Personal cover: for a game in your library you can pick another cover among the regional and edition ones. It only changes in your library.
  • When you'll clear your backlog: profile stats tell you the month you'd finish it at the pace of the games you finished over the last year.
  • The club's year: a new “Year” tab in every club, with games finished by members, session hours, game nights, the most voted game and who posted most on the board.
  • Screenshots in sessions: when you log a session you can attach up to three images. They show up in the game’s log window and among the recent sessions on your profile, and one tap opens them full size.
  • Subscriptions: the game page shows whether it’s included in Game Pass, EA Play, Ubisoft+ and the like, with the leaving date when it’s announced. When a game on your wishlist joins a subscription, we let you know.
  • Club game nights: in the new “Game nights” tab a member picks a day, a time and a game, the club gets a heads-up, and whoever says “I’m in” gets a reminder an hour before. Each night goes into your calendar with one tap.
  • Play together: on a co-op or multiplayer game in your library you can mark “Looking for players”. People who follow you or share a club with you see it for 30 days and can message you with one tap.
  • Community charts: a new page with the games rated highest by GameTome players (weighted average, at least 3 ratings) and the most anticipated ones, the unreleased games in the most wishlists. Find it at the top of Community and from the release calendar.
  • GameTome 2026, the community’s year: the games everyone finished and loved most, the genres, games finished month by month, logged hours and the reviews with the most hearts. Public profiles count.
  • “Playing now”: turn it on in Edit profile and people who can see your profile see the game you have open on Steam at that moment. It stays off until you turn it on.
  • Sessions from Steam sync: when a sync from the site or your phone finishes, the hours Steam counted since the last one show up as sessions you can log in your diary with one tap. Nothing is saved on its own.
  • New connection: itch.io. Create an API key on itch.io, paste it into GameTome and the games you bought or claimed arrive, free ones included. itch.io doesn’t track playtime, so only the games come over. Games missing from our catalog get their description, release date and page link from itch.io.
  • When a sync finishes, games that aren’t in the IGDB catalog (added with an almost empty page) show up in a list: tick them and choose “Import anyway” or “Exclude”. Excluded games leave your library and syncs won’t bring them back.
  • Checklist on the game page: collectibles, endings and things to do that you tick off as you play, with a progress bar. It’s private: only you can see it.
  • Ratings by aspect: besides the overall rating you can give stars to story, gameplay, visuals and sound (optional, in the log window). On the game page, under the ratings, the community average for each aspect appears.
  • Gifts: on the wishlist of someone you follow, “I’ll gift it” reserves a game. Other friends see it’s taken so nobody buys it twice; the wishlist owner can’t see it, so the surprise stays.
  • Clubs and Discord: the founder pastes a Discord channel webhook into the club settings, and new game nights, the game of the month and pinned messages are posted there too. A test message is sent when you add it.
  • Community awards: in December, on the community’s year page, you vote for the game of the year, the best indie, the best soundtrack and the disappointment, among games released that year. Results appear on January 1.
  • “Played with”: when you log a session you can say who you played with, among friends you follow who follow you back. They get a notification and, from the game page, add the session to their diary in one tap; sessions show “with @name”.
  • Discussions on the game page: start a thread with a question or a tip, reply to other people’s, mark spoilers. Whoever started the discussion gets a notification when replies arrive, and every post can be reported.
⚡ Improvements1
  • “Add to a list” on the game page: one field to search your lists or create a new one, which starts with the game already in it. The check mark changes instantly, private lists show a lock, and the bottom tells you how many lists have the game. It also opens faster.
🐛 Bug Fixes2
  • The email verification link confirmed your address but opened a page that didn’t load. It now takes you back to the sign-in page with the result.
  • Barcode scanner: on Android phones it asked you to check permissions even after you’d granted them. The camera now opens.
🛡️ Security2
  • Security: the eighth general review, of the last few days’ new features and of everything else. A specially crafted message in a discussion can no longer slow the site down for everyone. Protected actions (changing your password, passkeys, linking Steam) now also have a daily attempt limit. Session screenshots have a per-account cap, and when moderation removes one it disappears everywhere. Search and follow lists no longer show how many games a private profile has, and blocks now also apply to comments, list editors, gifts and “played with”. The data export now also includes club game nights, session teammates and chosen covers.
  • Android and desktop apps: the page no longer sees two internal Capacitor bridges it didn’t use, the Android app shares only the folder of photos you take with other apps, and the desktop app installs a fallback update only if it is really newer than the one you have.