Soko-Ban
Soko-Ban

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Main Developers

Thinking Rabbit

Publishers

Sega Enterprises, Ltd.Thinking RabbitASCII CorporationSpectrum HoloByte, Inc.Tandy

Game Modes

👥Multiplayer👤Single player

Platforms

NEC PC-6000 SeriesSharp X1DOSPC-8800 SeriesMSXSG-1000TRS-80FM-7Commodore C64/128/MAXTRS-80 Color ComputerApple II

Genres

Puzzle

Game Themes

Not specified

Content Type

🎮Base Game
🎮Base Game December 1, 1982 0 Logs

Soko-Ban

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Plot & Description

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

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