Blockout
Blockout

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Main Developers

Logical Design Works

Publishers

Electronic ArtsAtariTec ToyAcclaim JapanSega EntertainmentRainbow ArtsTechnos JapanAmerican TechnosCalifornia Dreams

Game Modes

👥Multiplayer👤Single player

Platforms

DOSPC-8800 SeriesAmigaApple IIGSAtari ST/STESega Mega Drive/GenesisMacNintendo Entertainment SystemWeb browserAtari LynxArcadeCommodore C64/128/MAX

Genres

ArcadePuzzle

Game Themes

Action

Content Type

🎮Base Game
🎮Base Game October 1, 1989 0 Logs

Blockout

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Plot & Description

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

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