Samurai Shodown 64
Samurai Shodown 64

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Main Developers

SNK

Publishers

SNK

Game Modes

๐Ÿ‘ฅMultiplayer๐Ÿ‘คSingle player

Platforms

Hyper Neo Geo 64

Genres

ArcadeFighting

Game Themes

FantasyAction

Content Type

๐ŸŽฎBase Game
๐ŸŽฎBase Game December 19, 1997 0 Logs

Samurai Shodown 64

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Plot & Description

Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown series on the 16-bit Neo Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.

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