Zork II: The Wizard of Frobozz
Zork II: The Wizard of Frobozz

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Main Developers

Infocom

Publishers

Infocom

Game Modes

👤Single player

Platforms

DOSPDP-11Amstrad CPCAmigaAmstrad PCWTatung EinsteinCommodore Plus/4Atari 8-bitAtari ST/STETRS-80MacCommodore 16Commodore C64/128/MAXTRS-80 Color ComputerApple II

Genres

Adventure

Game Themes

Fantasy

Content Type

🎮Base Game
🎮Base Game November 1, 1981 0 Logs

Zork II: The Wizard of Frobozz

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Plot & Description

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

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