Hunchback II: Quasimodo's Revenge
Hunchback II: Quasimodo's Revenge

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Main Developers

Ocean Software

Publishers

Ocean Software

Game Modes

๐Ÿ‘คSingle player

Platforms

Amstrad CPCCommodore C64/128/MAXZX Spectrum

Genres

Platform

Game Themes

FantasyAction

Content Type

๐ŸŽฎBase Game
๐ŸŽฎBase Game November 1, 1984 0 Logs

Hunchback II: Quasimodo's Revenge

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Plot & Description

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.

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